Amd frame generation robocop reddit Doing so would minimize the screen time the generated frames have, making input lag less noticable. RoboCop: Rogue City is a first-person shooter set in the RoboCop universe developed by Teyon and published by Nacon. New AMD FidelityFX API: Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR. "Two months later, AMD's frame generation in Avatar is absolutely equal to Nvidia's DLSS frame generation. gpu AMD 7800XT on 24. For example if you’re used to playing games at 120 fps with no frame generation, and no reflex enabled (for example, you play amd sponsored titles or games that just don’t have reflex), well 60 fps to 120 fps with frame generation will have even less latency thanks to reflex, while looking as smooth. But my monitor is G-Sync Ultimate with the Nvidia G-Sync hardware module. I have a friend who can't even tell the difference between 30 and 60, so that may be a similar issue for you. FSR 3 Frame Generation feels horrible in this game with noticeable huge drops and stutter, bad implementation, I tested with DLSS Frame Generation and that's far superior in this game. The game already needs to feel good to start with. So frame generation was always going to be a big thing for consoles when they can leverage it well. AMD does have FSR 3 frame gen but it's not available in this game. If you mean Polaris is only supported on Immortals of Aveum because the hardware lock is bugged, that's an interesting note. Nov 6, 2023 路 If you don't have a 40 series nvidia GPU you don't have to worry about DLSS frame generation. Looong awaited update to FSR 2 Frame gen is only helpful in higher frame rates imo. I wonder if that is the difference because it seems that most people couldn't get VRR to DLSS 3. AFMF preserves image quality by dynamically disabling frame generation during fast motion. Would be interesting to see if Nvidia will come out with something similar, but in Jan-24 we will get to see how much impact it will come for WoW. Tom Clancy's Splinter Cell is a series of award-winning stealth video games developed by Ubisoft. 1. The good thing about this tech is the ability to improve framerate especially under heavy cpu bottlenecks (aka WoW). 17ms at 1080p on 4090), they could honestly just brute force better upscaling quality with a more intensive algorithm when Frame Gen is enabled. true. 0. FSR3 also shows up as an option on the Robocop game, but I don't have another FSR3 capable game to check there. FG is way harder to achieve on games without FSR3 plugin due to the lack of communication for depth and motion vectors. AFMF adds frame generation technology to DirectX® 11 and 12 games on AMD Radeon™ RX 7000 Series Desktop Graphics. 13 votes, 139 comments. Now AMD Fluid Motion Frames is available as long as you have the latest drivers from AMD (not the Asus ones) and have the dGPU activated for the option to show up. Frame generation then adds the other 30 'fake' frames for my 60hz refresh rate and then using smooth motion added another 60 'fake' frames. So it seems like RDNA3, AMD 7XXX series can force FSR3 Including Frame Generation. AMD FSR 3 also includes the latest version of FSR 2, which has continued to be improved since launch, and has also been optimized to be fully integrated with the new frame generation technology. It is however, kinda unstable, it crashed my game a couple of times before I gave up on using it. 90 fps with mod is jittery. What worked perfectly for me was setting the FPS in game to half of my refresh rate so 30 for me. It may never close the gap with DLSS, in terms of image quality, but it really only needs to get good enough because you can use it in every game as it's driver level frame generation. AMD introduces Fluid Motion Frames in the first official driver for 2024, frame generation for 'any' DX11/DX12 game - VideoCardz. The difference to me is as drastic as 30 FPS compared to 60. Frame generation will be great for consoles although they need to hit native 60fps to have a good experience with frame generation from what I’ve read. The dirty little secret of frame gen is that it only shines when it doesn’t really matter for most people (at very high native frames) Aka it’s not great to go from 40 to 80fps because the frame gen is noticeable… but to go 80 to 120 it works well but the results are much less noticeable because you’re already creating so many frames in Posted by u/last-matadon - 1 vote and 5 comments RoboCop: Rogue City is a first-person shooter set in the RoboCop universe developed by Teyon and published by Nacon. Nvidia's proprietary dlss frame gen tech is currently 40 series only. Subscribe to never miss Radeon and AMD news. It's not going to be as good because it does not have as much info to go off of. Est. 2) + FSR 3 ( Frame Generation ) Quote from AMD about FSR 3: " FSR 3 also includes the latest version of our temporal upscaling technology used in FSR 2 which has been optimized to be fully integrated with the new frame generation technology. I see slight differences on XSX it runs a bit smoother but blurrier also maybe a bit less shimmer and artifacts Mar 1, 2024 路 RoboCop: Rogue City now allows you to turn frame-gen on but it does nothing. It works off the back of games existing dlss3 implementations, hence its only use case being enabling frame gen for dlss2 feature set gpus (turing/ampere) Lukefz instead is piggybacking from games existing fsr2 implementations, effectively trying to add framegen where it never existed. All frames are additionally delayed, which increase delay between input and output. How to install: Download the mod from the official source. With fsr3 without frame generation about 35-45fps with frame generation 55-70fps. You cannot generalize these things, and that’s especially true with frame generation. ) Now load into the game, and you should be able to see the fps gains! Quick Troubleshooting: 1: If the frame generation is still grayed out: I'm saying it's hardware isn't last gen. I can see a noticeable difference with AMD FG on, and I cannot play this game without it on, now. Idk if anyone has noticed. com News videocardz. It is available on PS5, Xbox Series X|S, Nintendo Switch, and PC via Steam! Members Online Upscaling in realtime specially when adding frame generation is a pile of mud, and it's disapointing SO MANY people are onboard with destroy graphical accuracy and quality in favor of "moar frames". For example on my pc playing Helldivers 2 without frame generation I get around 70-80 fps. Tested by comparing 60 fps without frame generation mod and 90 fps with frame generation mod on a 120Hz variable refresh rate screen which reports actual displayed Hz. I have a 4090 and DLSS frame generation kept crashing my game. The side bar shows Frame Gen is On, and I do see minor UI artifacting, but the games still look and feel choppy. Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon… It just works like a charm, it's simply impressing. Unfortunately, I have gotten really sensitive to frame rates this console generation. An update hit has added a toggle for AMD's Frame Generation tech support to RoboCop: Rogue City on Xbox Series consoles. 7M subscribers in the Amd community. Since the latency increase when enabling frame generation comes from the extra workload on the GPU increasing render times, the impact to latency depends on the available GPU resources. I love the first robocop movie so was planning to pick this up. Buttery smooth and running at 120 frames (90 of them fake lol) It does not give enough frames for path tracing yet. Nonetheless AFMF is supposed to work with all dx11/12 games and has been announced for Q1 2024. Even with the newest DLSS files and the newest Nvidia driver the game crashes all the time on a 4070 with frame generation on (Win11). I did submit a bug report to Steelseries, if you can reproduce a similar issue, please do the same and hope for a fix. I am using a quest 3 on a dedicated wifi 6 router. That's why they (AMD/Nvidia) usually suggest getting at least 60 fps before using any kind of frame gen. async reprojection is a more important technology than upscaling btw. With my RTX 3080 I now have 135 fps instead of 85 fps! Nov 2, 2023 路 We noticed more dips in frames due to the lack of frame generation on these cards, so it may be wise to lock the frames to 60. While 60fps without frame gen feels much smoother. I know what it does and can increase smoothness in general for games and for now I'm testing it with Cyberpunk 2077. Using frame gen in a first person shooter is just stupid anyways. VRR surprisingly worked too and I had no weird frame pacing issues. In the PC space, AMD barely occupies 15%, sometimes only 10% of the market depending on which report you read. 01. I hope AMD will implement FSR3 (with FMF) in as many titles as possible or/and will develop the driver-based FMF further as it's a promising Even though the FPS 'goes up' w/ frame gen, the amount of real frames, the ones that respond to your inputs, stay the same. Freely discuss news and rumors about Radeon Vega, Polaris, and GCN, as well as AMD Ryzen, FX/Bulldozer, Phenom, and more. This is also why frame generation is not being added to competitive multiplayer games. Not really. This is crucial. I average 120FPS but it's the 1% lows and frame dips that drive me insane. It only works in DLSS3 compatible games. 2012) After the FSR 3 demo, AMD wanted us to show us something new and very interesting. 02 Patch 4 (Windows Driver Store Version 31. 8M subscribers in the Amd community. Related Reading: RoboCop: Rogue City Review – No Backup Needed; RoboCop: Rogue City Best Settings – Consoles. The Radeon Subreddit - The best place for discussion about Radeon and AMD products. Enable the setting and select DLSS or FSR as upscaler (DLSS recommended on supported gpus, you may also enable ray reconstruction. I just downloaded and clean-installed the newest AFMF drivers for RDNA2 on my full AMD system (6900XT + 3700X) and enabled AFMF in the Adrenalin control panel, both in the General Gaming tab and in the per-game settings tab. AMD is working on all of that stuff and chances are they will add their own version of any gaming focused features nVidia adds. 4 teraflops or 12 teraflops is just what their capabilities are, it doesn't make one last gen and one current gen. With FG off and just DLSS the game still crashes regularly when loading another level. with frame gen at 1080p high 72fps locked smooth af not cpu bottleneck anymore 馃槀 wtf legit magick 10time smoother,barely any ghosting only a little with fast cars,the diff between frame gen and fsr2 is unreal because with fsr2 im still cpu bottleneck and cant get past 45 and looks worse Perhaps he was referring to a skyrim ultra mod, which can be intensive, VERY INTENSIVE, which has already been tested with DLSS 3 FRAME GEN, by a Pure dark modder, which would be interesting since it would give an extra boost to the people who want to make their Skyrim "Next-GEN" and there are already mods like Display Tweaks to break that 60 Lastly, for non-RDNA3 GPUs, which can run FSR3 frame generation, we have a built-in, hardware and driver agnostic, latency reduction technology designed to offset the additional latency of frame generation. The S and X are both RDNA2, both have GDDR6 memory, both are AMD. Frame gen, the stated minimum is the RX5700. Turning off frame gen gets more frames than having it on. Well, AMDs Frame-generation and Nvidia's frame-generation work in different ways. You have to make sure that even at the most demanding areas/situations in the game you DONT have max GPU utilization with Frame Generation ON. reading time: 2 minutes I find frame gen a must for cyberpunk. in case you never heard of it, here is an ltt video about it: AMD Fluid Motion Frames (AFMF) frame generation technology support for Radeon™ RX 6000 Series Desktop Graphics Cards. The main reason for choosing nVidia would be if you need nVidia proprietary things that can't be used efficiently on AMD, such as CUDA, which is a feature that doesn't get used in gaming. Thanks to these updates, players can enjoy Yes and no. Click "Yes" when the dialog opens. Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. AMD Fluid Motion Frames (AFMF) Technical Preview – Boost FPS with frame generation technology for a smoother gaming experience. FSR 2 ( Upscaling version 2. From what I've read online, frame gen doesn't necessarily increase input latency if you have a good base framerate. Go do the latency tests yourself, you'll find that frame generation usually does not add more than 20ms in the worst case scenarios, and in single player games this is not something the average gamer is even gonna care about. Can this feature reduce gpu usage while lowering frame rate? I'm playing robocop at 1440p ultra wide with 5600x and 4070 ti. This mod replaces Nvidia DLSS-G Frame Gen with AMD FSR3 Frame Gen. I don't use it for scaling but more for frame generation. Painful. Announced today, alongside. 69ms vs 1. BUT Fluid Frames could be used on 7000 series AMD GPUs. The same applies to frame gen and FSR3. Frame gen with dumb interp will probably need twice that, since it will have way worse blur and color artifacts. Although there are still slight differences between the two technologies with different advantages and disadvantages, the end result is surprisingly the same. only other options in game are 30 and 60, so who wouldn't if you have a monitor above that fps. AKA, you need enough frames to hide the effects of frame generation, because all of it looks like trash and it is a dumb gimmick. AMD's second frame generation technique is part of their driver. Since two of the big three are using AMD hardware, FSR 3 should be adopted sooner than later. Nukems is miles better but that's by design. Now when FSR 3 is available on AMD and nvidia older gens and FMF can be used on driver level without in-game implementation - of a sudden it's amazing technology, when in really - it's exact same fake frame shite with plethora of drawbacks and very niche uses cases where usage makes experience better. Unplayable. However, our main focus with AMD FSR 3 research and development has been on The Frame Generation setting should not be grayed out anymore. Jul 16, 2024 路 How good is to have fsr frame generation if it constantly causes games to crash? seriously, when is amd releasing something actual decent on the gpu market? fsr frame gen causes my laptop to crash in games, same with friends on 3080 and 3070, and even one 7900xtx, once fsr 3 is enabled game crashes a few moments later, such games are Gray Zone It’s exactly why AFMF is shit and anything driver-based will be from any vendor. I'm hoping it'll just smooth out the frame dips, especially on the grassy areas on Rebirth, where my FPS can drop into the 70s. Conversely, with it off and all the settings the same. com Open 227 votes, 81 comments. Almost worked but I still got stutters. Mar 5, 2024 路 I do wish we weren't stuck with FSR upscaling/TAA in order to use FSR frame gen, as FSR is probably the worst looking upscaler/TAA method, but I have to say it looks good and runs very smooth for me on a 7800 XT. AMD removed AMD Fluid Motion Frames in Vulkan support. Solution/Problem cause: Steelseries GG: Moments causes the instant crash of the game when FG is enabled. Dec 23, 2023 路 dlssg-to-fsr3 (Replace Nvidia DLSS-G Frame Gen with AMD FSR3 Frame Gen) A mod to switch on FSR 3. Also looking at how well frame gen works here on console I hope developers add frame gen OPTION on consoles if they're adding frame generation to PC games. 30. Instead of: frame X is created -> frame X is displayed, we have: frame X is created -> frame generation creates it's own frame Y -> frame Y is displayed -> frame X is displayed. All it will do is spawn comparisons that make AMD look like the inferior option which just works in Nvidia's favor. 20 years ago Nvidia was burned alive for fucking around by implementing means of gaining frame rates by slightly reducing visual fidelity, it's The benefits of AMD's frame generation technology plus Nvidia's DLSS at the same time, using a mod that's very easy to install. Try spinning the camera and check if it's still generating frames. I have a gigachad 4090 with an AMD 7950X 3D, so it can chew through just about anything other than intensive VR games. Lo que pasa es que las opciones de AMD son más baratas y estoy investigando si su software al menos safa o si es un diferencial muy grande. Don’t thjnk I will now. Yes, it gets you to 80/90 fps but it feels like 40/50 in terms of input lag. Prefaced with the caveat that there will be obvious image quality issues in some scenarios, we saw an early demo of AMD Fluid Motion Frames (AFMF), which is a driver-level frame generation option for all DirectX 11 and DirectX 12 titles. I have to admit that I had to turn on the frame limiter via RTSS due to bad frame timings. Jul 2, 2024 路 title says everything. The latency is factually increased once frame generation is turned on, that's just the science of it. A lot of people who like it aren't really looking for the per frame visual quality. I tried FSR 3 Frame Gen and it actually worked well. Vulkan® and Xbox Game Development Kit (GDK) support. But after that I even could't notice a inputlag at all. AMD Fluid Motion Frames. It seems that the option is IMO not really, basing from my own experience with Frame Generation, it's just not worth it at that base low frame rate, the latency is so bad that it almost feels like you are playing with cloud gaming, and in that case i would rather play with native 40 FPS, or decrease graphics settings and resolution to achieve real 60 FPS, and then use Mar 1, 2024 路 Gunfire Games and Teyon have released new patches for Robocop: Rogue City and Remnant 2 that add official support for AMD FSR 3. AMD has finally brought software-based frame generation to handheld gaming PCs and the Radeon 700M iGPUs Think that even having many VR games supporting DLSS there’s no one that suppor DLSS frame generation on VR, even MSFS only support frame generation on 2D, not VR, there should be a good reason Reply reply More replies More replies. #14 Mar 1, 2024 路 An update hit has added a toggle for AMD’s Frame Generation tech support to RoboCop: Rogue City on Xbox Series consoles. Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen3, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. Dec 12, 2024 路 Got a 7700 xt earlier, really happy with it. Sometimes when loading a cutscene too. Hello, I would like to know if anyone has the same thing happened or has happened, it turns out that from the time of launch, I was playing only with dlss, I have a 3060, I decided to use amd fg and when I saw that I was getting 150 fps, I felt that I was going less than that, I felt fluid menus, I was testing, I activated hardware accelerated gpu programming, and everything was fine, I felt Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon, Zen4, RDNA3, EPYC, Threadripper, rumors, reviews, news and more. It contains frame generation that works on nvidia GPUS 20 and 30 series, and this improves performance by up to 30-40% in some cases. It is available on PS5, Xbox Series X|S, Nintendo Switch, and PC via Steam! Members Online However, Ada has a much higher throughput optical flow accelerator compared to Ampere and Turing, apparently more than twice as much - probably why Frame Generation is not feasible for Turing and Ampere cards. Thanks for the heads up. Most SD games that would benefit from frame generation hover closer to 30 fps, or worse, so I see it being of limited utility. VSync is disabled (always is, I use FreeSync) and all games tried run in fullscreen mode. v23. Haven't tried AMD frame generation, but on my 4060ti on a 1080 monitor, I have 0 input lag when using frame generation. "Running at 60+ FPS prior to enabling FSR 3 frame generation is recommended to mitigate any latency introduced by the technology," an AMD representative told Ars. " Same thing is happening with AMD and FSR 3 being frame gen and (hopefully) a newer upscale tech and antilag+, and then AMD further complicates that by calling their driver stuff HypRX, and it's all just letter salad. Hopefully AMD can see frame gen at the very least works on older cards, and unlock it for those who are willing to risk not benefiting from it. This FSR3 frame-gen built-in latency reduction technology can theoretically be stacked with Anti-lag and Anti-lag+ (when it returns). In the config, I enable "show FPS", which will show FPS on the upper left hand corner. Let's not forget, frame generation adds it's own delay with how it works. I guess that’s why AMD made sure not to call it “Frame Generation”, but that didn’t stop them from using “AFMF + FSR 2” in the 7600 XT benchmarks today. Decoupling FSR 3 upscaling from frame generation: Allows FSR 3. 0 Frame Generation. Frame gen with motion vectors really needs 60+ fps or in that general area to not look horrible. if you have frame limiter on unlimited it will crash with FG enabled. The frame gen from fsr3 To dlss3 looks fantastic. 5 is upscaling and frame gen and then there is the ray reconstruction, and you get people who just call all of that "RTX. Right click on "DisableNvidiaSignatureChecks. FSR tengo totalmente claro que es peor que dlss, pero también estoy sacándome la duda de que tan grande es la diferencia en el frame generation y que tanto me cabe si termino eligiendo una de AMD. Instead they are looking for the smoothness, same thing you get with FSR3 or DLSS Frame Gen, but FMF doesn't have the same quality as those. A subreddit to discuss anything and everything related to Tom Clancy's Splinter Cell. enabling frame generation causes instant crash of the game. 1 drivers. The problem with frame gen is this: You want more frames in fast paced games, in slower games it isn't as necessary. 1 frame generation technology to work with other upscaling solutions. reg" and select "Merge". AMD Software: Adrenalin Edition™ may fail to install on some systems. I have tested at native 3440x1440 and DLDSR 5160x2160 and found there to be little visual improvement at the DLDSR res, the game runs at over 100fps at that res with Frame Gen enabled, but TSR 100% appears to be the best in both resolutions. Frame generation isn't supposed to make the game feel more responsive but more like visually smoother with added worse latency. Nov 1, 2023 路 Yes, FG and DLSS are broken. AMD's frame generation, AFMF, requires a bit of tuning and the visual fidelity isn't as good as DLSS, but the software will only improve over time. Cyberpunk 2077 gets triple the framerate using an unholy combination of Nvidia and AMD tech — Nvidia DLSS Frame Generation plus AMD Fluid Motion Frames delivers impressive benchmark results, but less than ideal real-world utility So now we kind of want DF and HUB to evaluate this new FMF patched version that fixes frame pacing supposedly. Welcome to /r/AMD — the subreddit for all things AMD; come talk about Ryzen, Radeon… Great times ahead for the LeGo. It also works worse at lower fps, making it into a "win more" type of feature. That's not the same frame generation as fsr3 frame gen and nvidia dlss frame generation. Fake frames or not it looks and plays WAY better with frame generation, when frame generation is working properly. Ally is strong AF for a handheld. As for input lag I find that many don’t properly setup frame gen to work right. /r/AMD is community run and does not represent AMD in any capacity unless specified. It's not as clear-cut as that. With fsr3 frame gen linked to unlock frame gen to dlss 3 on 3000 series you can do 3440x1440 max settings with path tracing and get 104 avg fps on the benchmark on a 3080. I tried Starfield and RaC: Rift Apart, both maxed (Ultra RT in RaC), in full screen and with V-sync off in both games and in Adrenaline. Yes, but adding Frame Gen causes input latency to increase because the way frame gen works in general is to slide / render fake frames in between real ones each frames, this takes time, hence latency increases, but Nvidia mitigates this with Reflex and higher base framerate where it is less noticeable and less of a hit on latency, AMD with Make sure you set up your graphic settings so that you never maxing your GPUs utilization to 99%-100% with AMD Frame Gen activated. amd: STOP wasting resources on useless technologies, that no one asked for like fsr3 interpolation frame generation and instead take those resources to get async reprojection frame generation into games. Given that AMD's FSR3-FG solution has lower performance overhead than Nvidia's DLSS3-FG based on testing in Immortals (0. I’ve been using it on pc lately. Announced today, alongside Remnant II, for PC it turns out that Rogue City received and update on Xbox Series consoles to activate frame gen there as well. It's important to have a high output framerate to minimize the increased latency and keep the artifacts imperceptible. 0 frame generation with an RTX 2000 or RTX 3000 for DLSS. Hi, I know it's better to post this in 3dmark but it looks like there is nobody active in that community anymore. With Ally i can run it 900p with FSR3 Quality setting and most setting high but shadow low and someother settings low. The hardware is pretty much the same. With frame generation I get about 140 fps. It does add some latency but I have not noticed it. But after fiddling around with the AMD adrenaline software I'm just a little confused about the frame generation option. At the end of a benchmark, it is averaging 60, but the max is 256fps with minimums of 18 fps. The S has a smaller SoC and less RAM but the pieces that make up both are the same. It seems to be making some frames that I am not shown. Can't even get in-game. 23001. I experienced this too with games like Skyrim for example, i enabled Frame Gen there with DLSS 3 and FSR 3 mod, but the hit on latency was so bad i turned them off. I've tested my 3060ti in cyberpunk, Witcher3 next gen and Hogwarts legacy, and it really improves the frames by a lot, even with ray tracing enabled. Locate your game's installation directory. Oh so I hope FSR 3. AMD Frame Generation(FSR3) was added on Console. 6. Disabling Moments, FG works just fine. ONLY WORKS WITH RTX 2000-3000 CARDS | Make sure HAGS is active. Frame Gen takes about 3 ms on Ada, so that means it would likely take 6ms or more on Ampere. Rather than just latency. It's possible that Nvidia's approach to frame generation (using the OFAs) would've soured peoples' attitudes toward frame generation if FG worked very poorly on the 30- and 40- series cards. This is a driver based hard ware acceleration, it works pretty well when the image is not moving but when you are moving the camera a lot and such it turns itself off. The mod only increases the reported framerate while at the same time the frame pacing makes everything jittery. I was testing DLSS3 feature with my 4090 using 3DMark's DLSS feature test and I want to see if there's any difference between "frame generation" enabled/disabled. AMD's fsr3 frame gen tech is theoretically open source, but not yet implemented in a lot of a games. Testing RT psycho. This way, I know that if I see FPS there, it's toggled on. On both PS5 and Xbox Series X, RocoCop Rogue City offers a Quality and Performance Mode. Welcome to the official subreddit of the PC Master Race / PCMR! All PC-related content is welcome, including build help, tech support, and any doubt one might have about PC ownership. But textures, post processing, visual effects high etc. I just have my Ally set to 720P or 900P, RSR, then enable the LS frame gen. I get 110 fps with dlss quality but when I enable FG it goes down to 50 fps with 40% gpu usage. My experience: With the below tips, I am running Robocop on DLSS performance, with high graphics setting, in God Mode on VD. Nvidia's implementation is more reliant on specialized hardware than AMDs implementation is, so it's pretty likely that DLSS FG will have a better end-result than FSR's FG. But instead you get replies that were paragraphs long, almost on the level of a PhD report long telling you otherwise. I don’t mind if it’s 30 or 60 fps, as long as it is consistent. But in fast paced games you don't want higher input lag, so frame gen kind of defeats itself. AFMF is available only on 6000 and 7000 cards, works on most games, but uses a very different approach so isn't directly comparable to dlss frame gen or fsr3. But if you have a 7000 series AMD card you could probably use it on any emulator that supports modern graphics APIs. The only exception is if latency reducing measures weren't engaged in the non-frame-generation mode (frame generation mode turns them on regardless), but there is no dependency between them. Immortals run 720p series x and ps5. 1 fixes these frame inconsistences for frame gen. Its the in driver version of FSR 3 Frame Gen and it can be injected into any game. 60 fps without mod is smooth. 259 votes, 128 comments. I hope they fix this soon. Anything below internal 60fps is disgusting input lag. All hail the modding community. Aug 13, 2024 路 So far the crash seems related to the frame limiter to being unlimited and frame gen being on. lzwq utfdtl lse tbpntk kpvd jhk melacqx cwqxk sfrvte ptcgvs